Friday, December 23, 2016
DYNAMICS AX 2012 OOPS CONCEPT
DYNAMICS AX 2012 OOPS CONCEPT
Objects:
Objects can be considered as a thing that performs a set of related functions
.Programming objects are used to model real worlds objects. An object is also
an instant of a class, for our class Car, Ferrari will be our object
Instance:
One can have an instance of a class; the instance is the actual object created
at runtime. The set of values of the attributes of a particular object is
called its state. The object consists of state and the behaviour that’s defined
in the object’s class.
Method: Also
called as functions in some programming languages, methods defines the behavior
of particular objects. For our Car class, turning (), breaking () will be our
methods.
Inheritance:
a parent class can inherit its behavior and state to children classes. This
concept was developed to manage generalization and specialization in OOP .Let’s
say we have a class called Car and Racing Car. Then the attributes like engine
no. , color of the Class car can be inherited by the class Racing Car. The
class Car will be Parent class, and the class Racing Car will be the derived
class or child class
Abstraction:
representing only the important details without including all the details. For
example the car Ferrari can be treated as simple car only.
Encapsulation:
The wrapping up of data and functions into a single unit is called as
encapsulation. For example the class car has a method turn () .The code for the
turn () defines how the turn will occur. So we don’t need to define how
Mercedes will turn and how the Ferrari will turn separately. Turn () can be
encapsulated with both.
Dynamics
AX Supports abstractions, hierarchies, polymorphism and encapsulation.
Polymorphism:
It’s an important OOPs concept, Polymorphism means taking more than one forms
.Polymorphism allows the programmer to treat derived class members just like
their parent class’s members. More precisely, Polymorphism in object-oriented
programming is the ability of objects belonging to different data types to
respond to calls of methods of the same name .If a Dog is commanded to speak(),
this may elicit a bark(). However, if a Pig is commanded to speak (), this may
elicit an oink (). Each subclass overrides the speak () method inherited from
the parent class Animal.
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